A WEB WONDERLAND CHRISTMAS
Dungeons
& Deadlines
Warming up the workshop…
One little elf. A very long shift.
PERSONAL EFFECTS · QUESTIONABLE TASTE
Earn an outfit. Keep your questionable qualifications.
CURRENTLY WEARING
Every goal progresses as you play. Tracking simply highlights one to aim for. Outfits and progress are saved on this device.
Move left. Aim right. Release aim to face your movement.
BOSS 100%Collect glowing special ammo dropped by wrapped toys.
WORKSHOP MAP · SHIFT PAUSED
Find your next room.
M or ESC to close
MANDATORY TEA BREAK
Your shift is paused. The gingerbread middle managers are making a note of it.
Normal · ×1 scoreFixed for this shift
Choose a perk after your first department. Your kit lasts for this shift.
YOUR ENTIRE TRAINING PROGRAMME
Santa’s efficiency upgrade has gone a little too far. You’re the only elf who didn’t make it to the staff party.
Practise aiming, wrapping and collecting in a quiet room.
Aim snowballs ahead of moving toys. Golden stars mean they’re stunned and ready to wrap.
The gold ring shows time left. Mint corners mean you’re close enough to Wrap. Collect the present when the paper clears.
Quick Shift has three compact rooms, one upgrade and the Office Shredder. The full Christmas shift spans eighteen departments with connected rooms. Clear each department and step through its lit exit.
Follow the aim arrow. On touch, release or return to your starting point to stop firing; your last aim direction stays ready.
Dashed lanes show a committed attack. An open ice-blue ring marks a brief recovery: keep clear of the toy and return fire. Gold rings with mint corners mean it is ready to Wrap.
The staff party came to you.
Keep moving and aim ahead. Use corners to split a crowd.
A complaint, delivered in bursts.
Leave its marked firing line while it winds up. Return fire when it pauses.
Your snowball requires prior approval.
Its parcel shield blocks shots from the front. Break the shield with repeated hits, aim around it or use a bomb or mine. It lowers its guard while preparing a shot, firing and recovering.
Mandatory enthusiasm. Terrible rhythm.
Nearby toys in the same room move faster while the drummer plays. Small brass chevrons mark boosted toys. Daze the drummer to stop the beat; the bonus cannot pass through walls or stack.
Cold caller. Wide distribution list.
Step outside the fan before it fires, then attack during its recovery.
An extremely direct line manager.
Dodge across its charge lane. It needs a breather after a rush or a wall collision.
Nobody invited the vegetables.
Back away and keep your aim steady. In later departments, sidestep its charge lane.
Decorating, with consequences.
Lead your shots across its weaving path. A mine can catch it as it closes.
Your parcel has been reassigned.
Daze the purple thief to recover a stolen present, then wrap it before it recovers.
Document retention is not its strength.
Leave the paper-sweep lane; shoot only when its gears jam. Wrap it and collect the teal present.
Three reviews. No pay rise.
Leave the fixed audit rings and dodge the marked snowball paths. At two-thirds and one-third health, the next attack gets tougher; the final phase fires two volleys. Mint brackets mean the boss is recovering: keep firing and moving, because existing shots and toys remain dangerous. Daze, wrap, then collect the gold present.
Higher difficulties shorten your openings. A decoy can draw the next pursuit away, but an attack already announced keeps its direction.
Pick Easy, Normal, Hard, Nightmare or Insanity before you clock in. Easy gives you eight hearts, fewer toys and more time to react. Higher settings bring larger crowds, faster attacks and shorter recovery windows.
Insanity starts with four hearts, nearly twice the toys and 50% faster enemies. Warnings are short and there is no automatic healing between departments. Use the menu’s information button for the full rules and score bonus. Each difficulty keeps its own personal best.
Your choice stays fixed until the shift ends. Daily challenges share the day’s seed, with the same five difficulty choices.
Survive Snowglobe Security, Boiler Room Breakdown, Returns Apocalypse, Black Ice Express, Tinsel Foundry and Midnight Audit before the final review. Bring your upgrades. Management has brought reinforcements.
Collect glowing ammo dropped by toys: one charge per pickup, up to three of each. Throw a Candy Cane Bomb along your aim, or lay a Mince Pie Mine where you stand. Their blasts daze groups of toys — move in and wrap them.
From the Bakery, look for the Brussels Sprout Decoy. Throw this wind-up vegetable to lure ordinary toys that can see it. Bosses are unimpressed. A sprout lasts 6.5 seconds or three hits; you can deploy two at once. Use the same special button and switch between your stocked weapons.
Look out for upgrades that bounce snowballs, protect you after a group wrap or give your mines a second helping. MAP shows assignment markers while the shift is paused.
The music builds as the shift gets tougher. Balance music and effects separately in the pause menu.
Choose one perk from each reward’s offers. Cold Snap slows ordinary pursuit, Rush Delivery brings your next Dodge closer after a successful wrap, and Generous Portions widens bomb and mine blasts. Compare the current and next effects on each card. Ask HR again reshuffles a department reward once per shift; Overtime offers stay fixed. Open Your shift kit in Pause to check your perks.
After an online shift, you can choose a nickname and post your score to the global leaderboard. Quick Shift, Christmas and daily records are separate, with a board for each difficulty. Daily boards use UTC. Your local bests stay on this device, whether you share or not.
OPTIONAL ASSIGNMENT · SHIFT PAUSED
An extra room. A few more complaints. Clear the toys to claim a bonus.
This room is optional. Your main route stays open.
Management thanks you. Briefly.
A SMALL TOKEN OF APPRECIATION
Choose your next perk. A pay rise was apparently out of the question.
3 offers · Choose one
No upgrade offers are available.
Choose one. Your shift continues immediately.
SHIFT COMPLETE
The Head of Wrapping has been formally dismissed.
THE GLOBAL STAFF NOTICEBOARD
Extraordinary elves. Questionable working conditions.
All-time Christmas shifts
Fetching the latest scores from the North Pole.
Best score per player, per board. Equal scores keep the earlier accepted entry. Only scores posted from online shifts appear here.